![]() ![]() The reward is simply not worth it, so don't risk it. There's a narrow path just behind the first Piranha Plant that holds a few coins.There will be a ramp you can trick off of, leading perfectly to the bast of the big hill. After the 2nd glide jump, if you have a boost or star, cut to the right when the trees thin out.Some of them will occasionally shoot out a gust of wind, allowing you to rise even higher and maintain your glide. In the two sections where you find your kart airborne, keep an eye on the pipes.The inside wall turns into a jump point and you can bounce from there to the drum and back to the road, shaving off precious milliseconds. Approach the curve on the outside and slide in. On the last curve before the finish line, you'll notice a drum in the center.Use a boosting item to launch yourself through the grass and off the ramp to get ahead of the competition. After the area with the two Piranha Plants, you'll notice a ramp off to the left.After the launch ranp, steer your glider over to the ramp in the grass, land on it, perform a trick on it, and land back on the track to save a lot of time.Save your mushrooms and stars for these areas to shave a couple seconds off of your lap. While not shortcuts, this track is full of long curves that can be avoided by using an item to cut straight through the grass.If you got a good boost before the ramp and are feeling lucky, float straight towards the air vent to propel yourself even higher continue gliding towards the village near the finish line. While you're in the air, you can play it safe and veer back onto the road to the left. Turn onto a dirt path (don't worry, it won't slow you down) and hit the boost pads to speed your towards the jump. Near the start of Section 3, you'll spot a lighthouse off to the right.Honestly, our advice is to just ignore the temptation and stay on the main road. You'll have to cut hard to the right immediately before the first pillar and hop in order to reach the boost pad. This shortcut is extremely difficult, as a slight misstep will lead to your kart plummeting to the water below. Near the spot where you land coming out of the 1st shortcut is a trio of pillars that jut out of the water to the right of the track.Drop down to find a straightaway with coins and a boost pad at the end that will place you far ahead of your competition. Stay along the outside until you spot a path below you. During the 2nd Section of the race, you'll find yourself curving along the side of a mountain.There are a handful of coins as well as a boost pad that will take you back to the main track. At the end of the curve, stay to the left and drop down onto a lower path. After the bazaar, you'll have to navigate a lengthy S-curve.Use the boost pads up here to make it through this area quickly and to avoid the carnage that of your opponents down below. As soon as you enter the actual bazaar, cut to the right and use the boost to hop up onto the tops of the stands.Use the boost at the end to propel yourself above the water, but dive down near the end to make sure that you hit the two boost pads submerged near the shore. When you enter the cave, stay to the left until you find the narrow pathway.Unless of course, you have a mushroom, in which case you can jump and boost across the chasm. There are a few coins that litter this route, but the narrowness and lack of items make taking the regular path the smarter choice. On the pier just before you enter the lagoon, make a hard right to land underwater on a higher path. The first shortcut of this track is actually a bit useless.Glide through the air and land on the rooftops along the right-hand side to gain access to a series of boost pads that allow you to navigate the village quickly and safely. If you decide to take the large ramp, aim your kart to the right before you launch off.There's a smaller ramp here with a series of boost pads that will launch you through the air and allow you to cut through a large portion of the windmill village. Just before the major jump, make a hard left and head down the hill.At the final turn, you can boost through the dirt terrain with the pipes in it, making the turn quicker.If you have a mushroom you can use this ramp. After exiting the tunnel after the boost ramp, on your left should be a dirt terrain with a ramp in it. ![]()
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